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Texture ornatrix while grooming
Texture ornatrix while grooming








Importing fur manually from an Alembic fileįur can be imported manually from other fur systems (such as Yeti, Ornatrix or Houdini Fur). The fur meshes must be present in the Maya scene in the same pose as the one defined in the Golaem character. This information is shown in the Asset Properties panel (see image below). The fur Shading Groups, Shader Assets and any connected Shader Attribute nodes are also imported, just like for mesh assets.Įach Fur Asset node is automatically linked to the Mesh Asset(s) on which the fur is generated. For each XGen node, the user will be prompted to choose where to save the Golaem fur file (see animation below). To import fur assets from XGen, select one or more xgmSplineDescription nodes or one or more transforms containing such nodes and click on the Import Geometry button. The Character Maker can import XGen Fur Assets according to the transform hierarchy defined in Maya, just like meshes.

texture ornatrix while grooming

Importing fur in the Character Maker Importing XGen interactive grooming fur In that case insure that the skinning skeleton is the same as the one declared in the gcha.įur assets must be created from the same pose as the one defined in the Golaem character (see the Character Maker documentation here). This is specially relevant since if the curves need to be skinned, as skinning information of curves can be retrieved from Maya Curves, which is not possible with Alembic. Previous workflow XGen fur is not supported, but can be converted to XGen interactive grooming as stated here.įor any other fur system, please refer to it's documentation to see how to create fur it in Maya and export it to Alembic.Īnother way is to import fur from Maya Curves. To create XGen interactive grooming fur on your meshes, refer to Maya's online help here. Golaem can convert XGen interactive grooming into fur assets directly from Maya.

  • Using Yeti, Ornatrix, Houdini or othersįur rendering is supported with Arnold, Renderman, V-Ray, Redshift & Guerilla Render Creating the fur assets in Maya.
  • Importing fur from XGen interactive grooming is supported automatically but it is also possible to use Alembic to import Yeti, Ornatrix, Houdini fur or any other system which can store its fur as an Alembic file: Fur assets in Golaem are defined in a proprietary file format and can be imported from any fur system that can export to Alembic.

    texture ornatrix while grooming

    This tutorial shows how to setup Golaem characters to use fur assets.










    Texture ornatrix while grooming